iOS Code Snippets Suggest Apple AR Headset Already Being Tested
Apple has yet to officially acknowledge its work on an augmented reality ( AR ) headset, but code snippets discovered in the latest version of its mobile operating system suggest that employees may already be testing the device.
Apple didn’t immediately respond to a request for comment.
Tuesday afternoon, indie game developer Steve Troughton-Smith tweeted that he had discovered some curious mentions of the device in iOS 13: The latest version of Apple’s mobile operating system apparently already includes StarBoard, which is thought to be a developer framework for AR apps that are designed to run on a headset.
What’s more, Troughton-Smith also discovered a mention of a new gamepad meant to work with AR apps for headsets. “The controller profile has a clicky trackpad, a trigger button, and a system (home?) button,” he tweeted.
And if that wasn’t enough, Troughton-Smith also stumbled across a text file that tells Apple employees how to test AR apps if they don’t have access to the headset.
The iOS 13 GM also comes with a readme file (!) for how employees can run Stereo AR apps on an iPhone when you don’t have access to Apple’s headset pic.twitter.com/SeZEHW8p0S
These findings suggest that Apple’s upcoming AR headset will work similar to its Carplay technology, and effectively “beam” apps from a mobile phone to the device. Developers will be able to optimize their iOS apps for the device, and switch back and forth between a head-mounted and a handheld mode to run both on the headset and a mobile phone.
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